The galactic war in Helldivers 2 is progressing quickly and it's certainly fun to watch, from memes about the creek to Veld-induced panic, there's a lot happening day after day. The current major security mission for Heeth and Angel's Venture is going well, but players are starting to notice something strange. They spend many hours defending Super Earth, but when they wake up the next morning, all progress has gone down the drain. What gives?
It turns out that bugs and bots don't sleep, that's what exists – as Arrowhead Games CEO Johan Pilestedt noted on twitter over the weekend. “I've seen a lot of posts about how much a planet is releasing – at its peak [Concurrent Users (CCU)] The community is capable of releasing large quantities, but once the peak is reached, the enemies manage to retake the planet.”
He then goes on to explain: “Each planet has a constant size (think HP regeneration), which means that planets lose liberation at low CCU%. It's a back and forth!” I assume that Pilestedt meant “confiscated” here, otherwise the sentence makes no sense. If “size” meant scaling proportional to the number of Helldivers vitrifying a planet, these campaigns wouldn't suffer from low CCU, as he mentions.
So there you have it: There is no such thing as a sneaky DM who downplays hard-won percentages in his sleep. Rather, the perception of Joel-based interference is more of a mirage than reality. That's not to say that it is never were pushed back and forth, as Pilestedt confirmed in a separate tweet can send reinforcements to planets.
However, be Reply to a player In this thread, he seems to insist that the number tweaking has less to do with a capricious GM – rather, the game's unexpected player count led to some early adjustments to the formula. Responding to the idea of an “illusion of choice,” he writes: “That’s not true. Only in the first section did we have to find the right balance for many times more players. Now it's the decisions you make that will happen.”
If I have my timings correct, Veld's “HP regeneration” fluctuations appear to have occurred after the tweet was made (I watched it all go down on the afternoon of February 29th GMT, while Pilestedt's reply was written on the morning of the same day ). .
However, Veld was also the first Grand Order to send everyone to the same planet – it was a unique experiment. I wouldn't be surprised if this “finding the right balance” part had to happen a second time.
I'd also like to point out that while you probably won't beat that passive regeneration percentage during off-peak times, you'll still slow it down and keep it in a good spot so your prime-time siblings can go in and finish the job like you would the lid of one Solving the galactic peanut butter jar, just with more explosions.
I'm assuming the complaints are coming from the community of players who would rather heroically push back on bugs, and instead be saddled with a graveyard shift of “controlled losing” for committing the crime of living in certain time zones, which is fair is. Nevertheless, every little thing helps.