Creative Assembly’s Total War: Warhammer 3 Shadows of Change mea culpa is a generous update that’s almost completely misdirected

Creative Assembly's Total War: Warhammer 3 Shadows of Change mea culpa is a generous update that's almost completely misdirected


The Final announcement blog post Total War: Warhammer 3's Shadows of Change update ends with a strikingly clever marketing move: an image with a before and after slider showing all of the newly added units. That's not it quite Double the number of units (despite what the misplacement of Katarin's new sleigh might initially suggest), but there are plenty of impressive, shiny toys. Now imagine a picture where, for example, the second half contained only the new heroes, but also a series of numbers and UI screens indicating faction updates for Kislev and the older Cathay lords. I estimate that visually this would probably have been about 74% less impressive, although it's much closer to what the game actually needs right now.

So here is the puzzle. Toys sell content. Toy apologizes. But toys, at least in this quantity, are not what Total Warhammer 3 needs half as much as campaigns with the same kind of character like Grom and Eltharion, Rakarth, Snikch, Marcus Wulfhart or (insert your favorite, which I missed). ) Campaigns that channel all of those top-notch assets, lore, and voice lines through the context and atmosphere they need to keep me going long after I've unlocked all the new parts, fought a few battles, and then been fed up, click on . Aside from the Changeling, which has other problems, the DLC's other campaigns lack both context and dynamism, and the update does little to change that.

(Image credit: Sega)

Ostankya, for example, feels like a variation of the Wood Elves' Drycha; a rogue faction that eschews most of the traditional members for wild beasts and strange magic. Here the magic comes in the form of the new Lore of the Hag, which is great, but not enough. There is still a lack of determination to either make the campaign as radically different as Drycha's or to completely re-examine Kislev's core themes. The result is something that's too indebted to what came before to really stand out, but too tangential to really strengthen the faction as a whole, and lacks a compelling enemy, story, or anything else to back it up Problems would be more easily overlooked.



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