Alone in the Dark review

Alone in the Dark review


Must know

What is it? A smart reimagining of the 1992 classic that inspired Resident Evil and ushered in the era of survival horror.

Release date March 20, 2024

developer Interactive pieces

editor THQ Nordic

Reviewed on Radeon 5700 XT, i5-9600K, 16GB RAM

Steam deck N/A

shortcut official page

From the moment Alone in the Dark's first cutscene sees a chubby-looking frog skipping happily across a deserted dirt road in Louisiana, mirroring a similar scene from the original game's introduction, I was sure it was the anticipated remake would fulfill numerous small callbacks to the story of its predecessor. And when, seconds later, an alligator grabs hold of its unfortunate amphibian prey and briefly interrupts my trip to the scariest PC gaming mansion, I was sure that it would playfully thwart my expectations anyway.

Emily Hartwood's uncle has disappeared without a trace somewhere in the labyrinthine Derceto Mansion. The sprawling estate, which in its long history has previously served as a slave plantation, a cult headquarters, and a bohemian artists' colony, has recently become home to recovering heiresses and depressed screenwriters—in other words, it has become a place where the rich go to unburden themselves the family members you want out of the way. Nevertheless, it is so important to Emily that Jeremy Hartwood pays a visit after receiving his last letter, and the paranoid ramblings it contains disturb her so much that she hires private detective Edward Carnby to accompany him. When it turns out that the extremely unfriendly staff is trying to scare the two outsiders away without providing satisfactory answers about Jeremy's condition or whereabouts, the duo begins their own search for the missing man.

(Image credit: THQ Nordic)

Alone in the Dark is a third-person adventure that – although completely rewritten – maintains the original's balance of combat, exposition and puzzle solving. It offers a gripping, ever-surprising cosmic horror story, helped immensely by compelling performances in David Harbour's stoic pace-talker Edward and Jodie Comer's alternately frightened and angered Emily. That both its dialogue (natural, flowing, unafraid to be occasionally funny) and the overarching narrative (complex without being confusing) were crafted with an unusual degree of care should come as no surprise – creative director Mikael Hedberg was partly responsible for that the author for one of the most shocking plot twists in recent memory with SOMA.



Source link

Comments

No comments yet. Why don’t you start the discussion?

Leave a Reply

Your email address will not be published. Required fields are marked *