The latest update to SideFX’s Content Library features a fully rigged and animated mech, specifically optimized for use in Unreal Engine 5. The package includes a collection of baked animation clips, such as walk cycles, idle poses, and more, designed for immediate use in games or further creative development.
The APEX rig, ragdoll setup, animations, and Unreal Engine integration were created by Henry Dean and Mihnea Stoica. The mech was designed by Vang Cki, with quad remeshing, UV mapping, and texturing handled by Daniel Siriste. Grab this guy here and check out another recent addition to Content Library, ML Gauge Synthetic Data, which demonstrates how to use the new SideFX Labs’ ML Computer Vision tools to create a synthetic dataset of a pressure gauge:
Source: 80.lv