Ken Levine’s Judas has a little sister, and her name is Void Bastards

Ken Levine's Judas has a little sister, and her name is Void Bastards


It's been almost exactly a decade since Ken Levine announced the end of Irrational Games, less than a year after the release of BioShock: Infinite. Due to the fallout, only a handful of employees remained, who continued to work quietly until the studio finally received a new name a few years later.

“While I am deeply proud of what we have achieved together, my passion has evolved into creating a game that is different from what we have made before,” he wrote in 2014. “To the one that lies ahead To overcome the challenge, I need to refocus.” I will transfer my energy to a smaller team with a flatter structure and a more direct relationship with the players. In many ways it will be a return to our beginnings: a small team developing games for the core audience of gamers.”

In “Judas,” a man in love plays the piano for an animatronic woman

(Image credit: Ghost Story Games)

You can debate the appropriateness of talking about your own creative needs while turning away dozens of employees – the same employees who endured BioShock Infinite's strenuous and demanding development. By the end of the following year, Irrational owner 2K had closed all three key studios behind the BioShock series. Perhaps by the time Levine made his statement, the publisher had already decided that profit margins on auteur blockbusters were too small to support a standing team of hundreds, on projects that took half a decade or more to complete.



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