’10 years ago, we were just a couple of friends in my apartment trying to figure out what we wanted to do:’ the studio at the heart of the boomer shooter boom reflects on its first decade

'10 years ago, we were just a couple of friends in my apartment trying to figure out what we wanted to do:' the studio at the heart of the boomer shooter boom reflects on its first decade



New Blood Interactive and its long-standing members occupy an almost elder statesman position in the boomer shooter scene – the indie FPS milieu that celebrates design and aesthetic trends of the '90s and early 2000s. However, this status hardly came about overnight.

“Ten years ago we were just a few friends in my apartment trying to figure out what we wanted to do,” founder Dave Oshry told me in an interview about the studio's tenth anniversary and the release of an SDK and visuals remaster for its 2018 FPS ,Dusk. “There was never any plan other than hanging out with friends and trying to make games, which was the same thing I tried to do ten years ago. It just turns out that’s actually the way to stay together.”



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